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http://localhost/mediawiki/index.php?action=history&feed=atom&title=Cooling_Pipes_-_Henry_Ho Cooling Pipes - Henry Ho - Revision history 2025-12-14T22:08:15Z Revision history for this page on the wiki MediaWiki 1.35.6
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http://localhost/mediawiki/index.php?title=Cooling_Pipes_-_Henry_Ho&diff=617&oldid=prev WikiSysop: Created page with "PHYS 210 PROJECTS --> here Hello, I'm still searching for a solid topic to work upon, however, I thought of something along the lines of organizing random data/patterns...." 2022-08-31T22:54:57Z <p>Created page with &quot;<a href="/mediawiki/index.php/PHYS_210_PROJECTS" title="PHYS 210 PROJECTS">PHYS 210 PROJECTS</a> --&gt; here Hello, I&#039;m still searching for a solid topic to work upon, however, I thought of something along the lines of organizing random data/patterns....&quot;</p> <p><b>New page</b></p><div>[[PHYS 210 PROJECTS]] --&gt; here<br /> <br /> Hello,<br /> <br /> I&#039;m still searching for a solid topic to work upon, however, I thought of something along the lines of organizing random data/patterns. This is influenced by my interest in tetris, anagrams, and sudoku. For example, tetris: organizing random building blocks of four; function generators for data points: creating a suitable function for a set of &#039;random&#039; datum.<br /> <br /> Perhaps the easiest thing to do would be to program a function generator, but I want this to be more interactive. The interactiveness should make the program somewhat practical, allowing us to use it as a form of a data organizer.<br /> <br /> I&#039;ve defined some loose rules:&lt;BR&gt;<br /> - The data/pattern would be random within some parameter.&lt;BR&gt;<br /> - The data/pattern must have one solution.&lt;BR&gt;<br /> - There must be multiple ways to arrive at the solution.&lt;BR&gt;<br /> - Those ways can be compared in terms of time efficiency.<br /> <br /> &lt;FONT COLOR=darkgreen&gt; This sounds fairly simple. If you&#039;re only allowing identical square blocks, and all four have to share at least one face with at least one other block, then the number of topographically unique arrangements is only -- let&#039;s see -- five, if reflections are not allowed. Then each one can be rotated through 90, 180 or 270 degrees to give a total of 15 possible different shapes. If you label the squares with unique colors you just multiply by the number of ways 4 objects can be rearranged: 4! = 24. So there are 15*24 = 360 such objects. Choosing one at random is equally simple. I have a bias that Physics is generally more fun than games, but I am happy to be shown counterexamples. One that I think is eminently programmable is &#039;&#039;&#039;&#039;&#039;go&#039;&#039;&#039;&#039;&#039;; it would be neat to see if the computer could &quot;discover&quot; such patterns as &quot;two eyes&quot; or &quot;zigzag flight&quot; on its own and use them strategically the way human players do. An analogous task for the computer would be to program it to &#039;&#039;&#039;solve&#039;&#039;&#039; &#039;&#039;Tetris&#039;&#039; in real time; but I think most &#039;&#039;Tetris&#039;&#039; games already have that built in as a sort of screensaver, so all you&#039;d have to do is get the sources, and/or write your own and show how yours is better. -- &lt;/FONT&gt; [[User:Jess|Jess]] 15:15, 20 September 2008 (PDT)<br /> <br /> (I thought my editing option was disabled, so I sent an email. It works fine now.)<br /> <br /> My math professor recently enlightened me on the application of matrices involving graphics. I was wondering if there was a way to plot 3D objects in space using matrices, then building a program that will organize the objects efficiently. However, that would mean one of the rules I&#039;ve defined, &#039;There must be only one solution to the data/pattern&#039;, may have to be dismissed...<br /> <br /> &lt;FONT COLOR=darkgreen&gt; I&#039;m afraid I have no idea what you mean by &quot;plot(ting) 3D objects in space using matrices,&quot; sorry! -- &lt;/FONT&gt; [[User:Jess|Jess]] 22:21, 20 September 2008 (PDT)<br /> <br /> In a way, this would be like Tetris, but at a 3D level - which would make the game much harder, but at the same time, more practical. I was hoping this program would allow people to build machines and equipments that would be much more efficient and sustainable. I know this is probably too ambitious now, but perhaps there IS a better design for accelerators, nuclear power plants, solar panels, etc.<br /> <br /> &lt;FONT COLOR=darkgreen&gt; I must be missing the point entirely; how would 3D &#039;&#039;Tetris&#039;&#039; (which is readily available, just Google &quot;3D Tetris&quot;) help you build better accelerators &#039;&#039;etc.&#039;&#039;? I can see how it might help bricklayers, but that can&#039;t be what you mean. -- &lt;/FONT&gt; [[User:Jess|Jess]] 22:21, 20 September 2008 (PDT)<br /> <br /> To put it shortly, I can design a program similar to 3D tetris, which shouldn&#039;t be extremely difficult since I have references online, and have a computer &#039;play&#039; the game as efficiently as possible. The hard part would be assigning a &#039;nature&#039; to the blocks.<br /> <br /> For example, a cube would be a brick, a straight block would be a pipe, an L-shaped block would be a bent pipe. If I can set the end faces of those &#039;pipes&#039; to always touch another face, I can basically build a long pipe. Furthermore, if I can set an interface where the idea would be to carry &#039;water&#039; from one place to another (similar to the classic water pipe game), the program should be able to design the most efficient path.<br /> <br /> Now, if I can extend the &#039;nature&#039; of those blocks to more complex ones, such as magnets, mirrors, and etc, then the program should (theoretically, if I do it correctly) be able to build an efficient solution to a presented problem. Of course, I do not intend to do that in this course; however, if I can build the skeleton of this program, I would be quite satisfied.<br /> <br /> So basically, the program should be able to solve an engineering problem efficiently if you give it a specific problem, materials, and the nature of those materials. I will NOT be going for something as complex as an accelerator, but perhaps a water pipe system would be my goal.<br /> <br /> &lt;FONT COLOR=darkgreen&gt; I am still confused. Is the idea that the solution of the &#039;&#039;Tetris&#039;&#039; game is isomorphic to the solution of a topological construction, so that when a &quot;player&quot; solves the game s/he is also optimizing the construction? Or does the computer itself find an optimal solution and the &#039;&#039;Tetris&#039;&#039; version is just a visualization scheme? Or...?? It is not at all clear to me that the topological challenges of &#039;&#039;Tetris&#039;&#039; could even in principle be isomorphic to any but a very narrow class of engineering problems. What am I missing here? -- &lt;/FONT&gt; [[User:Jess|Jess]] 07:40, 24 September 2008 (PDT)<br /> <br /> I&#039;ve changed plans considerably, I&#039;m now going for something along the line of thermodynamics and entropy. I was actually motivated by a question on entropy from high school. The question was something like this, &#039;If a refrigerator was left running with its door opened in a closed room, would the entropy of the air in the room change?&#039; The answer was &#039;no&#039;, and it had to do with how a refrigerator functions.<br /> <br /> &lt;FONT COLOR=darkgreen&gt; Actually I&#039;d guess &#039;yes&#039; because the refrigerator is drawing power from elsewhere (either from the wall socket or from burning propane if it&#039;s one of those types) and that power ends up dissipated into the air of the room, so the air eventually heats up. -- &lt;/FONT&gt; [[User:Jess|Jess]] 09:39, 5 October 2008 (PDT)<br /> <br /> Although that question had no relevance whatsoever with my idea, but it sparked a few ideas:<br /> <br /> * Cooling pipes: Would a turbulent flow or a laminar flow be more efficient in terms of cooling a body of water? Or, how will the density of the surrounding liquid affect the efficiency of the pipe?<br /> <br /> &lt;FONT COLOR=darkgreen&gt; This is relatively simple, I think. Just for the sake of a visually appealing final presentation, I think you&#039;ll want to ask questions for which the answers are more spatio-temporal than &quot;yes&quot; or &quot;no&quot;, so you can make cool plots or animations. Also one gets more of a feeling for &quot;what&#039;s going on&quot; from such graphics, if they are well done. For instance, you could start with a pipe full of fluid at rest in thermal equilibrium with the surrounding fluid and then &quot;turn on&quot; a flow of cold fluid in the pipe and see what happens to the temperature of the surrounding fluid, using false-color representation of temperature. This would require real-time solutions of the heat equation, which is real computational physics. Or you could numerically simulate the propagation of a heat pulse, to &quot;show&quot; the Green&#039;s function for the heat equation. Or you could just show the final steady-state temperature distribution for various geometries and various conditions -- this is more like what you proposed above, and could still be &quot;visually impressive&quot; in false colors. -- &lt;/FONT&gt; [[User:Jess|Jess]] 09:39, 5 October 2008 (PDT)<br /> <br /> * Entropy (I): To simulate the change in entropy during a closed nuclear explosion?? (This idea is still underdeveloped, I&#039;m hoping you guys can give me some leads). I&#039;ve also thought about measuring entropy change during a particle collision in an accelerator. I&#039;m not sure how hard it will be to simulate a change in entropy visually, or if that is even possible.<br /> <br /> &lt;FONT COLOR=darkgreen&gt; Wow, these are interesting ideas. But make sure you start with a very rigorous definition of &quot;entropy&quot; from Statistical Mechanics, otherwise it would be extremely difficult to even state the question unambiguously. See &#039;&#039;e.g.&#039;&#039; [http://musr.physics.ubc.ca/~jess/hr/skept/Therm/ my little intro to Thermal Physics]. -- &lt;/FONT&gt; [[User:Jess|Jess]] 09:39, 5 October 2008 (PDT)<br /> <br /> * Entropy (II): To find the rate of entropy change when a closed system is exposed to its surroundings. For example, the difference between a tiny slit and a basketball hoop.<br /> <br /> &lt;FONT COLOR=darkgreen&gt; This could also evolve into something interesting if you are careful to explain exactly what you mean; but I am utterly mystified by your example! -- &lt;/FONT&gt; [[User:Jess|Jess]] 09:39, 5 October 2008 (PDT)</div> WikiSysop

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