Vector Notation: a vector quantity is one that has
both magnitude and direction. Another (equivalent)
way of putting it is that a vector quantity has several components
in orthogonal (perpendicular) directions.
The idea of a vector is very abstract and general;
one can define useful vector spaces of many sorts,
some with an infinite number of orthogonal basis vectors,
but the most familiar types are simple 3-dimensional quantities
like position, speed, momentum and so on. The conventional
notation for a vector is
,
sometimes written
or
or A but most clearly recognizable when in boldface
with a little arrow over the top. On the blackboard a vector
may be written with a tilde underneath, which is hard to
generate in LATEX.
Unit Vectors:
In Cartesian coordinates (x,y,z) a vector
can be
expressed in terms of its three scalar components
Ax,Ay,Az
and the corresponding unit vectors
(sometimes written as
or occasionally
as
)
thus:
A unit vector
can be formed from
any vector
by dividing it by its own magnitude a:
![]() |
(2) |
Already we have used a bunch of concepts before defining them properly, the usual chicken-egg problem with mathematics. Let's try to catch up:
Multiplying or Dividing a Vector by a Scalar:
Multiplying a vector
by a scalar b has no effect
on the direction of the result (unless b=0)
but only on its magnitude and/or the units
in which it is measured - if b is a pure number,
the units stay the same; but multiplying a velocity by a mass
(for instance) produces an entirely new quantity,
in that case the momentum.
Dividing a vector by a scalar c is the same as multiplying it by 1/c.
This type of product always commutes:
.
Adding or Subtracting Vectors:
In two dimensions one can draw simple diagrams depicting
"tip-to-tail" or "parallelogram law" vector addition
(or subtraction); this is not so easy in 3 dimensions,
so we fall back on the algebraic method of adding components.
Given
from Eq. (1) and
Multiplying Two Vectors . . .
We are going to be using these things continually throughout the rest of the course, so make sure you are adept with them.